


Protection from everything will usually prevent damage if it would be dealt to you, but some damage can't be prevented. If at least one target is still legal, the spell or ability does as much as it can to the remaining legal targets, and its other effects still happen. As a spell or ability tries to resolve, if all its targets are illegal, that spell or ability doesn't resolve and none of its effects happen, including effects unrelated to the target. Gaining protection from everything causes a spell or ability on the stack to have an illegal target if it targets you. Creatures can still attack you while you have protection from everything, although combat damage that they would deal to you will be prevented. An effect that doesn't target you could still cause you to discard cards, for example. Nothing other than the specified events are prevented or illegal. 3) That player can't be the target of spells or abilities. 2) Auras can't be attached to that player. If a player has protection from everything, it means three things: 1) All damage that would be dealt to that player is prevented. The following rulings focus on the “protection from” keyword. Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect. The following rulings focus on what it means if your life total can't change.
